Skip to content

Main

Using main effects

Any entity that has the effects tag, will be able to use the effect tags in the list below.

To give yourself the effects tag:
/tag @s add effects

List of main effects

Single effects

These effects need no further amplification beyond the first level (0). As such, they do not have an amplification suffix unlike the other effects.

Tag Command
glowing effect give @t minecraft:glowing 1 0 true
blindness effect give @t minecraft:blindness 1 0 true
invisibility effect give @t minecraft:invisibility 1 0 true
nausea effect give @t minecraft:nausea 1 0 true
night-vision effect give @t minecraft:night_vision 1 0 true
slow-falling effect give @t minecraft:slow_falling 1 0 true
fire-resistance effect give @t minecraft:fire_resistance 1 0 true
water-breathing effect give @t minecraft:water-breathing 1 0 true

Max 7 Effects

These commands have little to no effect after the 7th level.
Replace %n with a valid amplification, or remove the number and dash to use the base level.

Valid amplifications: 1, 2, 3, 4, 5, 6, max (7)


Tag Command
resistance-%n effect give @t minecraft:resistance 1 %n true
slowness-%n effect give @t minecraft:slowness 1 %n true

Regular Effects

Replace %n with a valid amplification, or remove the number and dash to use the base level.

Valid amplifications: 1, 2, 3, 4, 5, 6, 7, 10, 16, 32, 64, 128, max (255)


Tag Command
jump-boost-%n effect give @t minecraft:jump_boost 1 %n true
levitation-%n effect give @t minecraft:levitation 1 %n true
speed-%n effect give @t minecraft:speed 1 %n true
regeneration-%n effect give @t minecraft:regeneration 1 %n true
strength-%n effect give @t minecraft:strength 1 %n true
weakness-%n effect give @t minecraft:weakness 1 %n true
saturation-%n effect give @t minecraft:saturation 1 %n true
health-boost-%n effect give @t minecraft:health_boost 1 %n true